@startuml
sprite $hand_spock [48x48/16] {
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}


!define FA6_HAND_SPOCK(_alias) ENTITY(rectangle,black,hand_spock,_alias,FA6 HAND_SPOCK)
!define FA6_HAND_SPOCK(_alias, _label) ENTITY(rectangle,black,hand_spock,_label, _alias,FA6 HAND_SPOCK)
!define FA6_HAND_SPOCK(_alias, _label, _shape) ENTITY(_shape,black,hand_spock,_label, _alias,FA6 HAND_SPOCK)
!define FA6_HAND_SPOCK(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_spock,_label, _alias,FA6 HAND_SPOCK)
skinparam folderBackgroundColor<<FA6 HAND_SPOCK>> White
@enduml